Heart to Heart
A downloadable game
Made for the 2020 ArtCenter ENTD Jam! - Awarded Mentor's Choice
In 1906, a huge earthquake hit San Francisco, and it tore the city in two, leaving a giant, deep chasm in the center. The wealthy elite took refuge on the west side, while the impoverished working class were forced to the east. The only thing connecting the two is a single draw-bridge over the chasm, and the large, multi-leveled control tower keeping it closed 99% of the time. When Francis, the control tower's elevator operator, overhears the president say another earthquake is coming, he knows that thousands of people on the poorer east side will die. Thus, he must lower the bridge to give them all a chance to evacuate. The issue? The bridge requires six keys--and six hands to turn them all at once. Can Francis convince the tower's keyholders to risk their jobs and their livelihoods and make a sacrifice for strangers across the chasm?
CREATORS NOTE
We ended up planning for a project that was way out of scope for the jam, so we ended up just creating one level out of the entire story that we built! There were a lot of assets and story we worked on that didn’t make it into the final submission, but we figured it was better to turn in something than nothing. We had a great time regardless and hope you enjoy the little sliver of the game we planned for!
CREDITS
Amber Avara
Animation, Level Design, Level Creation
Bella Gutierrez
Animation, Character Design, Level Design
Connie Yoon
Character Design
Sammy Abigail
Level Design, Level Creation, Sound Design
Shawna Zhou
Prop Design
Yvonne Liu
Environment Design, Character Design, Prop Design
Status | Released |
Author | Sammy Gerolaga |
Genre | Puzzle |
Tags | Casual, Narrative, Point & Click |
Download
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Comments
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Cool concept, and a nice demo puzzle. Most point-and-click adventures suffer from obscurity, puzzles that can only be solved by wild guessing. Here, each drink had a very clear effect, and the friendly hints made it not too hard to figure out what I needed to do. In the end, I felt satisfyingly clever, and I had a good time getting to know your world. Cool beans!