A downloadable game

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Made for the 2020 ArtCenter ENTD Jam! - Awarded Mentor's Choice

In 1906, a huge earthquake hit San Francisco, and it tore the city in two, leaving a giant, deep chasm in the center. The wealthy elite took refuge on the west side, while the impoverished working class were forced to the east. The only thing connecting the two is a single draw-bridge over the chasm, and the large, multi-leveled control tower keeping it closed 99% of the time. When Francis, the control tower's elevator operator, overhears the president say another earthquake is coming, he knows that thousands of people on the poorer east side will die. Thus, he must lower the bridge to give them all a chance to evacuate. The issue? The bridge requires six keys--and six hands to turn them all at once. Can Francis convince the tower's keyholders to risk their jobs and their livelihoods and make a sacrifice for strangers across the chasm?

CREATORS NOTE

We ended up planning for a project that was way out of scope for the jam, so we ended up just creating one level out of the entire story that we built! There were a lot of assets and story we worked on that didn’t make it into the final submission, but we figured it was better to turn in something than nothing. We had a great time regardless and hope you enjoy the little sliver of the game we planned for!

CREDITS

Amber Avara

Animation, Level Design, Level Creation

Bella Gutierrez

Animation, Character Design, Level Design

Connie Yoon

Character Design

Sammy Abigail

Level Design, Level Creation, Sound Design

Shawna Zhou

Prop Design

Yvonne Liu

Environment Design, Character Design, Prop Design

Download

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Click download now to get access to the following files:

[WIN] Heart-to-Heart-JAMDEMO.zip 44 MB

Comments

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Cool concept, and a nice demo puzzle. Most point-and-click adventures suffer from obscurity, puzzles that can only be solved by wild guessing. Here, each drink had a very clear effect, and the friendly hints made it not too hard to figure out what I needed to do. In the end, I felt satisfyingly clever, and I had a good time getting to know your world. Cool beans!